WebDescription. SP. Required. Return+. 1. Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit. If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. WebReciprocal Aid (相互援助, Sōgo Enjo lit. Mutual Assistance) is an Assist skill introduced in Fire Emblem Heroes. If used on an ally it switches the HP value of the target with the user. If this exceeds the maximum value on either the exceeding value is cut off, and dismissed. Can be learned without inheriting by: Donnel, Matthew and Setsuna.
FEH AI Mechanics: Compilation of AI Assist Behavior
WebThis chart shows the requirements for targets of various assists to be eligible to receive those assists post-combat (meaning, no attacks can be made by anyone on the team). This chart does not include requirements according to game rules (i.e. must be missing HP to be healed), only extra rules used by the AI. Assist Type. WebThis leaves three options: W!Bernadette as the only guaranteed pre-combat damage to set up a Reciprocal Aid HP swap (can use a lvl1 dancer to achieve), a -HP D!Lyn with Fury … how to make indian sweets at home
Reciprocal Aid Fire Emblem Heroes Wiki - GamePress
WebApr 5, 2024 · ☆ Free Units - Vigarde This page contains a list of all of the assist skills that appear in the game Fire Emblem Heroes (FEH). Read on to find out which assist skills … WebFeb 7, 2024 · Reciprocal Aid can be used as a pseudo-heal and is a great answer to mono-color arena defense teams. For instance, if one runs a three color team and encounter an all-blue team, you can use Reciprocal Aid to constantly refresh the HP pool of your green … WebFor Reciprocal Aid, to expand on the parenthesis, if for example Masked Marth has 40/43 HP and has Reciprocal Aid, and an ally has 30/36 HP, she will NOT use Reciprocal Aid because she heals 6 while losing 10 HP. Basically, the AI doesn't want to waste any HP. Tile Selection Tiebreaker: Defensive tile: Y/N . Number of enemy threats: Lowest # msptce